Tuesday, November 28, 2006

Sequence of play for my designed card game "Wasted"

Idea of the game - To outlast your opponant in a turn based card game, using attacking and defencive cards to effect the speed of play.

Sequence of play -

1: Place "Bar Cards" face down, these will be drawn at the start of your turn to represent a trip to the bar.

2: Deal 2 cards from the "event" deck to each player, these cards are kept hidden from your opponants, you will use these to defend yourself or attack rival "drinkers".

3: Using a guide of 15 points for a 2 player game and 10 points for a 3 or 4 player game, decide how long you wish the game to last and choose life scores accordingly. Remember the idea is to NOT reach the score of 15 for example.

4: One turn of play is from your draw of Barcard till your next Barcard draw.

5: During a turn of play, it begins with a "bar card" drawn, 1 offencive card or 1 defencive card being played (maximum of 1 of each per turn)

6: turns continue until all players are "wasted" (score reaches the designated score to be out) leaving but 1 last player, who has drunk his/her comrades under the table.

Note: this is a game and i do not expect people to match the drinks on their bar cards, the only tools you need is the deck of cards, and a pen and pencil if you choose.

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