Wednesday, April 09, 2008

Lighting - now to date within 3DSMax i have always just played around with omis to try and get a good feel for the room, however during the creation of a room/lab for the client project i decided i didnt want the bleed of light the omni's where giving me.

Cue the book "Essential CG Lighting Techniques with 3DS Max" by Darren Brooker, now many a day spent perusing this as it waffles on over some incredably interesting and not so interesting to me as yet details.... cut a long story short, i have decided to go with a three point lighting method for the first scene.

3 Lights

First - Directkey light = R:237, G:229, B:188 aspect set at 0.5, with modified hotspot and falloff values. The shadow parameters where set to 0.9 Density to soften the harsh shadows some.

The secondkey light had a multiple value of 0.3 and an orange/amber tint to bring some warm light into the scene. I used the overshoot option and removed the specularity as this is a fill light and should not generate as much specularity.

The third fill light was as above but with a Multiple of light intensity set to 0.1.

This is all covered in the tutorials within the aforementioned book, and i felt after a great deal of swearing and practice i have a better understanding now of the use of light within my projects.



(above) Lit bySkylight - too long to render each scene and it gives too little life for what i desire in this scene.


(above) Three Point Lighting method -Gives alot more atmosphere to my scene.


2 comments:

Rejoice said...

I like it man! - Really good job on lighting and texture. Also this is a very originally looking fellow :) - Wouldnt want to meet him down a dark alley... especially with those bunny-bombs.. frightening!

The last picture reminds me of myself with those mega nostril :)

Anyway - really good work here Austen!

Best wishes from Ivan (Rejoice).

tasmaster said...

Good job on the second one. The three-point lighting method is the basic lighting method in studio photography, and applies to a whole lot more. You have complete and total control of lighting in CGI and i bet is both a boon and a bane. Keep improving!

I want to see where the mad Doc is going :)